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Bloomburrow Commander

Animated Army Upgrade Guide

Commander:

Strategy

During your turn, Bello animates your non-Equipment artifacts and non-Aura enchantments with mana value four or greater. Prioritize four-plus-mana permanents that already provide ramp, cards, or interaction so they remain useful when Bello is absent.

Opening turns & play plan

Ramp during the first two turns, cast Bello once a four-plus-mana artifact or enchantment is ready, then attack for cards while those permanents are indestructible. Avoid committing every payoff into a board wipe and rebuild with value permanents.

Budget upgrades

  • One-mana ramp that becomes a 4/4

    £2
  • Same as above on green sources

    £1
  • Removal that becomes a beater

    £3
  • Two mana per turn from a single land

    £2

Mid-range upgrades

  • Card selection engine

    £25
  • Cards and trample for Bello's animated army

    £2
  • Draw on every enchantment

    £8
  • Large enchantment and combat finisher

    £6

Premium upgrades

  • Ramp and cards from a permanent Bello can animate

    £40
  • Green analogue of Serra's Sanctum on a body

    £15
  • Removal and a late-game reanimation engine

    £25
  • One-shot finisher for the wide board

    £25

Recommended cuts

  • Replace with four-plus-mana artifacts or enchantments Bello animates

  • Beast Within and Nature's Claim carry more weight

  • Stick to 2-mana rocks that Bello also animates

  • Prefer permanents that do the same job on their own turn

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