Bloomburrow Commander
Animated Army Upgrade Guide
Commander:
Strategy
During your turn, Bello animates your non-Equipment artifacts and non-Aura enchantments with mana value four or greater. Prioritize four-plus-mana permanents that already provide ramp, cards, or interaction so they remain useful when Bello is absent.
Opening turns & play plan
Ramp during the first two turns, cast Bello once a four-plus-mana artifact or enchantment is ready, then attack for cards while those permanents are indestructible. Avoid committing every payoff into a board wipe and rebuild with value permanents.
Budget upgrades
- £2
One-mana ramp that becomes a 4/4
- £1
Same as above on green sources
- £3
Removal that becomes a beater
- £2
Two mana per turn from a single land
Mid-range upgrades
- £25
Card selection engine
- £2
Cards and trample for Bello's animated army
- £8
Draw on every enchantment
- £6
Large enchantment and combat finisher
Premium upgrades
- £40
Ramp and cards from a permanent Bello can animate
- £15
Green analogue of Serra's Sanctum on a body
- £25
Removal and a late-game reanimation engine
- £25
One-shot finisher for the wide board
Recommended cuts
Replace with four-plus-mana artifacts or enchantments Bello animates
Beast Within and Nature's Claim carry more weight
Stick to 2-mana rocks that Bello also animates
Prefer permanents that do the same job on their own turn
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